- Shoe Terms
- Sports Injuries
- American Football Terms
- Baseball Terms
- Basketball Terms
- Boating Yachting Terms
- Golf Terms
- Hiking Terms
- Racquetball Terms
- Running and Jogging Terms
- Skateboarding Terms
- Soccer Terms
GOLF TERMS
You're currently on:
- Home
- ::
- Glossary of Golf Terms - Q, R and S
Glossary of Golf Terms - Q - R - S
Qualifying School (Q-School)– a six round, weeklong tournament determining eligibility for the following year’s PGA or LPGA tour; around 30 top finishers are selected out of about 200 entrants to qualify for the tour
Release -- the moment in the swing motion in which the wrists relax
Rough -- the longer, thicker grass bordering the fairway; landing a shot in the rough is considered a bad lie
Rub of the Green – a third party (not a golfer or club) interfering with the path of the ball, positively or negatively; whatever the outcome, the ball is played where it comes to rest and no stroke penalty is assigned
Sandbagger -- a golfer who artificially inflates his or her official “Handicap” (usually by selectively reporting the lowest scores for calculating)to gain an unfair advantage in competition, often for gambling purposes
Sand Save -- to move the ball from a “Bunker” bordering the green to the hole in two strokes or less
Sand Trap -- a sand filled hazard bordering the green, not a “Waste Bunker”
Sand Wedge -- a high-lofted club used most often to get a ball out of a bunker
Sandie -- a “Sand Save” that results in a score of par or better
Scotch foursomes -- like regular “Foursomes” except that the tee shot is not specifically alternated, with whoever didn’t sink the putt taking the tee shot, regardless of who teed off last time
Scramble --making par or better after failing to achieve a “Green in Regulation”; or a
game variation for two or four golfers where each player hits a ball and the best is selected; each player then plays from that best position
Scratch golfer -- a player with a handicap of zero
Shank -- an extremely poor shot usually resulting from striking the ball with the “Hosel” instead of the “Clubface” and often severely sliced or hooked
Short game – the shots near the hole, skills in putting, chipping, and hitting from the bunker are all necessary for a god short game
Skin -- a professional game variety in which every hole has a specific value in money or points, and whoever wins the hole is awarded the value; in the case of a tied hole, the award isn’t divided, but added onto the next hole
Skull – to hit the ball with the lower edge of the iron instead of the face; this often results in a shot that travels farther than intended
Slice -- a poorly formed shot that takes a sharp curve from the left to right (for right handed golfers); and extremely common problem for amateur golfers
Snap Hook --a poor shot that goes immediately left rather than curving from right to left like an ordinary hook, sometimes known as a “Pull-Hook”
Stableford – a unique golf match scoring system in which players are awarded points for successful holes, and the highest score wins; players are awarded one point for finishing a hole in one stroke over a fixed score (par for example), two points for the fixed score, three points for one stroke less than the fixed score, etc., with anything above one stroke more than the fixed score isn’t awarded anything; a modified version of the Stableford system subtracts points for going more than one stroke over the fixed score
Snowman -- Finishing any hole in eight strokes, also known as “Dogballs”
Sweet-Spot – the exact point on the club face designed to strike the ball for maximum results
Swing -- the movement a golfer makes to hit the ball.