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Glossary of Golf Terms - C
Caddie -- a paid assistant who carries a golfer’s bag and is expected to offer advice on how the course should be played
Carry -- As opposed to “Run,” the distance a shot travels through the air
Cart -- An electrical, four-wheeled transportation vehicle used to take the golfer across the course, or a hand held or electronic cart used carry a the bag of clubs
Casual Water – temporary water (not a hazard) on the course, such as a puddle or patch of ice or snow; landing in casual water does not incur a stroke penalty, but the player is allowed a free drop
Chip -- a short distance shot intended to reach the green through a combination of flying through the air and rolling on the ground, shorter than a “Bump and Run”
Chunk -- a swing in which the club strike the ground before the ball, pulling up a piece of ground, aka “fat shot,” or “chili-dipping”
Clone – a generic duplicate of a name brand golf club
Closed Face -- a swing style angling the clubface toward the player’s body, the opposite of “Open Face”
Closed Stance -- a stance intended to cause the ball to “Draw,” or to prevent a “Slice,” the front foot is angled toward the target line
Club -- refers to a “Wood,” “Iron,” or “Putter” used to hit the ball; by regulation, players are limited to carrying 14 clubs in a game
Clubface -- the surface of the club head meant to hit the ball; striking the ball with the center of the face provides maximum accuracy and distance
Clubhouse -- the starting and finishing point of the course, usually provides information and sells equipment
Come-backer -- an additional putt required after a too-hard putt rolls past the hole
Compression -- the hardness -- or ability to absorb force -- of a golf ball, typically 90 compression. Softer balls (70 for example) are recommended for players with slower swings or colder weather, and harder balls (100 or 110) are more effective for fast swinging players and windy conditions
Condor -- finishing a hole in four strokes less than par; only possible by hitting a hole-in-one on a par 5
Course -- the entire area in which a golf game can be played, including all the holes
Cross-handed -- a grip style – usually for putting – in which the players hands are reversed from the position of a typical grip (a right-handed player would place his or her left hand below the right; sometimes intended to prevent the “yips”
Cut or the cut -- the process of eliminating players from stroke play after the first two rounds; players must achieve a required score or better to advance to the next round; players who do not have the required score or below are eliminated and earn no official money for the tournament
Cut Shot -- a higher, more controlled “Fade”
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